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(+2)

Where can I read Genepil's story? I spent three whole days trying to get to the end because I really want to know Genepil's story but I see my bad luck won't let me know her tale so soon.

This game is simply gorgeous, it deserves a full version someday. Unfortunately I couldn't manage to see the end of story, I always die very closely, I don't really know why :( whenever I use the -3 damage cards I keep getting hit and die even tho trying to mantain my health always above 3. Also I never manage to scape the battles, although it has a 1/4 chance I must be really unlucky lol  

Anyways this is a great, beautiful game, with a very interesting story and addicting mechanics. Congratulations, for real ♥️♥️

Love from a Brazilian fan ♥️♥️♥️♥️





(2 edits) (+1)

Holy Caine!
Special THANK YOU for your feedback!
Yeah, now the Defense card protects only self-character (but the enemy can attack another character). We fix it.

We have already described 7 pages of bugs and improvements.
We are already working on the full version. :)


We really hope you enjoy the story of Genepil, especially the ending.

(+3)

I'll second what everyone else is saying - the art is gorgeous, and the music and voice acting lovely and immersive. Sadly, I haven't managed to progress much in the story, though I'm very motivated to do so! I'm finally starting to get the hang of it, but I'm still finding it difficult to manage my humanity. It seems like it's very easy to lose and very hard to regain. I also don't always understand *why* something caused me to lose humanity in the first place. I feel like there's rules I still don't fully grasp.

I'll keep trying! Congrats on the achievement!

(2 edits) (+2)

Oh, thank you for your feedback!
Yes, we lost a moment in the tutorial that here, in addition to other penalties, there is a loss of humanity (-1 Humanity if Hunger 0).

You may be looking for Random Strong Resonance a lot while hunting.

We add more interactive and control hunt game mechanics in the next updates.

(+3)

Yep, that's what I was missing. I managed to beat it now! It was just the right amount of challenging. Looking forward to those updates :D

(+3)

breathtaking game, details, music, story 10/10. it took a while to get used to the rules, but now it's impossible to put it down *_*

(1 edit) (+1)

We are "frenzy" happy to reed your feedback! <3

(+3)

Absolutely gorgeous asset work, great character sprites, beautiful board for the card game, and great music/sound effects. I haven't beaten it yet as Genepil keeps on running out of health, but I'll try more :) 

(2 edits) (+2)

We hope that you can reach the end <3

(+3)

Art for this is so great, such incredible textural details, really makes you want to keep playing the game. Also the voice+music at the beginning gave me serious chills.

I struggled a bit with the game mechanics. At first I didn't even notice that the pebbles on the left had different icons for health, etc, and even after I figured that out, it was really hard to visually distinguish between icons, even playing at full screen (instead I just had to memorize which row meant which). I clicked the info button, but it was a lot of information to take in, and that info was a mix of mechanics and narrative/flavor text. It was also very difficult to understand how and when Izot and/or Genepil were receiving damage during a battle?

I'd love to see a "practice/tutorial game" option on the start screen, maybe, with pop-up text overlays and arrows pointing to each part of the UI.

(6 edits) (+2)

Thank you so much for the feedback!

Yes, in the Unbound version, we have already laid many.

The option to enable an additional left panel with information about the current stats of the characters.

Animations of adding/reducing stats and of course visualizing randomly through dice (and reworking the entire balance). And of course, zoom in on the cards so you can see the design of the cards up close.

We are planning even more interactive training before the launch of the main session for Master Izot (someone has to save Genepil from the clutches of the USSR Brujah Council before the story begins).

Stay tuned for a new update :)


(1 edit) (+2)

Oh, that's awesome!! Sorry for critiquing stuff you guys already had in the works. 

Yeah that HUD/UI element on the left looks perfect. I'll definitely keep an eye on the project and try the next version when it becomes available.

(1 edit) (+1)

You have nothing to apologize for!
Our eyes are blurred, and such feedback always helps to concentrate on game problems

We value your feedback <3

(+3)

Great game with interesting and non-trivial mechanics! Soundesign and music is so atmospheric. Easy to learn, hard to master :D

(+3)

Great art and music. Feels deep game mechanics, but I'm dumb) Very atmospheric!

(1 edit) (+2)

You can click on the button INFO in the upper right corner to read the tutorial or play a few times to see what happens on the board - this can help to understand the rules :)
You want to know the whole story of Genepil, don't you?